Personal projects
Promotional video for a presentation I gave at an anime and Japanese culture convention. This teaser assembles footage from three movies – Youth of the Beast, Tokyo Drifter, and Branded to Kill – illustrating their general style and tone in an exciting "sizzle reel" format to entice potential panel attendees. Cross-posted to my social media pages, I assembled an alternate vertical version that often required dramatic reframing of the widescreen footage.
Case Study: UHF × MGSV
As a fan of the movie UHF and the video game Metal Gear Solid V: The Phantom Pain, I made this comedic edit combining the two. UHF features an extended Rambo parody, and MGSV takes place in the 1980s with many scenes in Soviet-occupied Afghanistan; the movie scene is similar to the game's many missions based around extraction of a captive individual from an enemy base
Episode title card
Episode title card
Weapon in UI interface. Note reuse of "Diamond Dogs" imagery from episode title.
Weapon in UI interface. Note reuse of "Diamond Dogs" imagery from episode title.
Binocular overlay
Binocular overlay
Enemy targets are indicated with a red triangle, friendlies with green.
Enemy targets are indicated with a red triangle, friendlies with green.
Prisoner identification overlay and "unlock door" UI prompt
Prisoner identification overlay and "unlock door" UI prompt
Score screen
Score screen
Screen captures of various assets from Metal Gear Solid V, compared with my recreated elements
I meticulously recreated the user interface of the game, rebuilding icons and graphics from scratch in Illustrator and Photoshop; titles and subtitles use the same typography as the game. Background music, audio cues, and foley were sourced from a combination of extracted game files and recorded gameplay footage; voiceover dialogue was spliced together from multiple 'mission briefing' cues to better match the onscreen scenario. The final edit was completed in Premiere Pro, with After Effects linked for motion tracking and recreating the game's "reflex mode" bullet-time effect.
Professional work
Case study: "The Ugly Truth" tape
This video was produced as a part of the "Kill Your Internet" promotional ARG for République.
I was provided the pre-rendered footage of the "Overseer" character and the dialogue for this scene, tasked with creating the intro animation (featuring the Overseer's pyramid logo) and animating the "Vice-Admiral" character he is remotely speaking with.
Vice-Admiral puppet creation
Vice-Admiral puppet creation
VFX treatments applied to footage
VFX treatments applied to footage
I was provided an unused art piece (a portrait of a character excised from the final game) to be adapted into the Vice-Admiral character; in Photoshop, I painted the character's outfit and appearance to create the desired look. Once it was approved, I separated elements of the character into a digital "puppet" that I animated in After Effects. Screen artifacts, including scanlines and an anonymizing facial filter, were applied as the footage was comped into the Overseer scene.
Finally, more intense video effects were applied to give a degraded, distorted appearance that evoked "found footage" – for final distribution, this video was recorded onto VHS tape to complete the fictional theming that this digital production was leaked from a totalitarian state.
Storyboards
The three below videos were produced for clients of 2A Consulting. I created storyboards that were then passed on to the motion design team for final animation.
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